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In very simple terms, an animation can be defined as a display of a sequence of images containing characters in different positions to create an effect of optical illusion of movement. This effect of optical illusion of movement is based on the phenomenon of persistence of vision.
Visual animations have been part of the human civilization since a very long time. The [url=http://www.rtnagel.com/airjordan.php]nike air jordan pas cher[/url] earliest attempts to convey an animated message date back to the cavemen Paleolithic era. Today, we can still find cave paintings of animals and humans in positions clearly [url=http://hayasoft.com/junjun/epad/epad.cgi]barbour france paris Chivalry[/url] trying to depict a motion. Then, with time, as the human civilization progressed, [url=http://www.lcdmo.com/hollister.php]hollister france[/url] different devices showing animations based on the optical illusion of movement came into existence. Some examples are zoetrope, the praxinoscope, the phenakistoscope and the well-known flip book.
With the continuing advance in technology, cinematography became the new venture with allowed animations to be developed in films in the goal to entertain people. At that time, animations were done traditionally (also known as cel animation) by creating pictures of characters in different positions, motions, expressive states and events through manual drawing on paper as loops and playing them in sequence. The first animated films of short durations include Humorous Phases of Funny Faces (1906), Fantasmagorie (1908), The Cameraman's Revenge (1911), Gertie the Dinosaur (1914), El Apostol (1917). The animated film "Adventures of Prince Achmed", made [url=http://www.mnfruit.com/doudounemoncler.php]moncler pas cher[/url] in 1926 used color tinted scenes.
Apart from drawing characters and scenes for film animation, there also came the idea of photographing live objects, alter their positions, photographing them in the new position, alter the position again, and continue this process till the motion required is complete. When the photographs are displayed in an orderly sequence and proper speed, the object will seem to move by itself. This concept of creating animation is called the stop motion. Other types of traditional animations include Full animations, Rotoscoping, Limited animations, Live Action/Animation.
The thing with traditional animation is that although having immense power of expression to bring characters and stories to life, it has the drawback of being highly labor intensive, time consuming, difficult to allow changes, and also require a lot of creative skills on behalf the animator to control everything. But the advances in technology, especially in the information system field, have solved these problems. Computer-generated Imagery (CGI) is the revolution in animation. In CGI, the artist digitizes the frames which composes the animation in computer and can reach every frame in the way it is shown. This results in a real time animation. Despite being still very tedious and adhering to the same principles as traditional animations, CGI provides the artist with opportunities like organizing the frames, updating and programming.
CGI uses different kinds of software to create animations. Animations created on computer can be 2D or 3D. 2D animations uses figures created on computer using 2D bitmap graphics or 2D vector graphics. 3D animations on the other hand are more complicated to create. 3D animations need to be digitally modeled and manipulated by an animator. The animator has to provide a digital skeletal structure to a mesh in order to control it. This process is known as rigging. Many other techniques need to be applied to create a 3D animation. Well-made professional 3D animations can prove to be difficult to distinguish from live action, a reason why they are vastly used as special effects in films. Toy story was the first film produced completely in CGI by Pixar while Avatar is currently the most impressive 3D film which combined live action as well.
Interactive animations are also widely used today. The difference between interactive animations and non-interactive animations is that the former allows the viewer to completely control the objet or character displayed with simple clicks double clicks, pressing a keyboard button, rotating the visual with the mouse, etc. On the other hand, a non-interactive animation will not allow the audience such an opportunity. Example of non-interactive animations are cartoons, animated films, an animated gif visual, where the viewer can only watch but cannot control or change. On the other hand, an interactive animation will allow such control. Examples are video games or Playstation? games which allow the user to choose their characters and control each of their actions. Controlling the character and seeing the character move accordingly is what the interaction between player/viewer and animation is.
Today, animations are seen ubiquitously, whether they are 2D, 3D, interactive or non-interactive. Cartoons, films, video games, pc games, Playstation? games, Xbox? games, commercials on Ecommerce sites, only to list [url=http://www.gotprintsigns.com/abercrombiepascher/‎]abercrombie pas cher[/url] a few, use animation. Being much demanded, especially 3D animations, companies in various fields of visual communication are using animations to please [url=http://61.132.31.58/dj/Review.asp?NewsID=755]Shopping for Glasses for Teenagers - written by Kestejoo Y Smith[/url] their clients and the public at large e.g. in promotion and advertising campaigns on the World Wide Web. The animations are rich and highly interactive, especially the HD product visuals in 360 degree animations and 3D animations. The viewer will only have to rotate the visual with his mouse to view [url=http://www.mnfruit.com/airjordan.php]jordan pas cher[/url] it from different angles.
Several applications have been developed to support different types of animations created by different software on pc, Macintosh computers, smartphones, iphones or ipads [url=http://www.jeremyparendt.com/Barbour-Paris.php]barbour france paris[/url] in order to maximize uses and exposure of animations. This also benefits companies, which depend on advertising and marketing campaigns [url=http://www.mnfruit.com/louboutinpascher.php]louboutin pas cher[/url] using product animated visuals, to attract clients and obtain a better positioning on the market. These software and applications enable them to reach clients from anywhere in the world and at any time.
Animation creating softwares are also becoming widely available for all people who wish to enter the field, whether they are beginners or very good professionals. There are softwares specialized only for 2D animations e.g. Toon Boom Studio 4, Animationish, After Effects, Pencil, Toon Boom Digital Pro, TV Paint, Ulead Gif Animator, Motion Studio, Pro [url=http://www.jeremyparendt.com/Hollister-b5.php]hollister[/url] Motion and even Flash. 3D animations creating softwares include 3D Studio Max, Swift 3D, Maya. Photograph animation programs include Morpheus and iStopMotion. Out of all these programs, many are compatible only with Windows. Only iStopMotion is the compatible with on Macintosh.
Flash is the most used program and application to create and display product animations. Flash also allows interactive animations of products in 360 degrees and 3D for promotion and advertising campaigns. The digital photo studio PackshotCreator, which is a very good provider of digital photo solutions, uses mostly the [url=http://www.jordanpascherofficiele.com]air jordan pas cher[/url] Flash format to host its digital product animations on desktop browsers. Companies wishing to create product animations to use on ecommerce sites for promotion and [url=http://www.mxitcms.com/abercrombie/]abercrombie milano[/url] advertising can find loads of benefits from the PackshotCreator digital workstation as it allows very easy photoshooting of products and creations of HD product 360 degrees animations and 3D [url=http://www.b0516.com/forum.php?mod=viewthread&tid=103985&pid=118827&page=1&extra=page=1#pid118827]nike air jordan pas cher Success vs Significance[/url] animations without any help from expert photographers or any basic knowledge or skills in photography or creation of animations.
Interactive animation is much in use and much demanded nowadays. The fact that it [url=http://www.moncleroutletosterblade.com]moncler outlet[/url] allows [url=http://www.mnfruit.com/doudounemoncler.php]moncler[/url] the audience to control and manipulate the characters or objects adds to its popularity as it enriches the audiences' experience.
Animations today form part of our daily life. As an integral part of visual communication, it has become one important tool used to pass on messages to people and also to entertain people. While photos and drawings still hold an important and powerful place, we have seen their status changed greatly from being once part of routine and conventional way of doing things to being antiques holding immense historical value or activities categorized as art. On the other hand, animations are moving on a totally opposite route. From being something totally new and requiring artistic expertise, animations are now widely used and form part of daily experiences.
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Visual Animations: The Journey in HistoryArticle Summary: Visual animations have been part of the human civilization since a very long time. The earliest attempts to convey an animated message date back to the cavemen Paleolithic era. Today, we can still find cave paintings of animals and humans in positions clearly trying to depict a motion.
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